- a map, not a rectangle
- no cooldown
- never resets
pxls.space resets. This never does.
pxls.space numbers its canvases, runs each for a few months, then closes and archives it, and the cooldown gets longer the busier it is. Here the board is the Earth in ten-meter squares, a pixel costs the same at any hour, and the town you paint this month is still there next year.
- Paint the street you live on
- 5,000 pixels in one save
- A pixel costs the same at any hour
| Place Pixels | pxls.space | |
|---|---|---|
| The board | The real world, in ten-meter squares | One fixed rectangular canvas, numbered and replaced every few months |
| Cost of a pixel | A wallet of 200 that refills 1 every 20 seconds | A cooldown that gets longer as more people come online, stacking up to 6 pixels |
| When it is busy | A pixel costs the same at any hour | The cooldown lengthens as more people come online |
| Saving up | Up to 300 in the wallet at base, spent in one batch | Up to 6 stacked pixels, about 40 minutes to fill |
| Colors | Any color you like on the map, 16 fixed colors on event canvases | One fixed palette for everyone |
| When it ends | Never. The map is permanent and work weathers rather than resets | Every canvas ends and is archived, then a new one opens |
Where the two designs part
What gets rationed?
Overwrites, not time. Ground is not scarce on a planet, so there is no cooldown. What costs more is painting over somebody else's fresh work.
Time, and more of it the busier the canvas gets. One fixed rectangle is scarce by construction, so the cooldown is what shares it out.
| What is already there | Pixels |
|---|---|
| Empty ground | 1 |
| Your own pixel, at any age | 1 |
| Someone else's, under 1 hour old | 3 |
| Someone else's, under a day old | 2 |
| Someone else's, older than a day | 1 |
| A landmark | 5 |
And what you paint on
An empty rectangle asks what you want to draw. A map of the real world already knows where your school is, so most people start by painting somewhere they have been.
Start on your own street
If what you want is a deadline, the yearly canvas here is a fixed square with a fixed palette, a start and an end. Everything else is the map, which does not reset, so the town you paint this month is still there next year rather than archived in three.
- Find your street
Search a place or share your location, then zoom in to 15. The grid appears over the buildings, each square 10 meters across.
- Pick a color and paint
No cooldown between pixels. Stage as many as you like and commit them in one save, so a whole building goes down at once instead of over a week.
- Sign in only when you want to keep it
Your first 50 pixels go down before any of that, and they survive making an account. Google or Discord, no password.
Where these numbers come from
Place Pixels figures are the values the game enforces today.
Everything else comes from each project's own site or wiki: wplace.live and its community guidelines for wplace, bplace.art and its in-app chroma store for Better Place, the pxls.space FAQ and wiki for pxls.space, pixelplace.io and the pixelplace wiki for pixelplace.io, ourworldofpixels.com and its community wikis for Our World of Pixels, Wikipedia and Reddit's own announcements for r/place.
Common questions
Which is closer to the original r/place?
pxls.space keeps the 2017 shape: one shared rectangle, a fixed palette, a cooldown, and a canvas that ends. The yearly canvas here keeps the same shape and sits on a map that does not disappear when the canvas closes.
Does pxls.space reset?
Yes. Canvases are numbered, run for a few months, then close and are archived, and a blank one opens. Place Pixels does not reset; the map is permanent.
Why does the pxls.space cooldown keep changing?
It scales with how many people are online, so a busy canvas slows everyone down. Place Pixels prices a pixel the same at any hour and instead charges more for painting over fresh work.
Can I paint my own town on pxls.space?
Only by drawing it. The canvas is an empty rectangle with no geography, so a map of your town is something you build pixel by pixel rather than somewhere you zoom to.
One shared map of the real world, cut into 10-meter squares. Find the street you live on, pick a color, and paint it.
start painting